Worldbuilding through music

Musical worldbuilding.

Composing music shaped by the internal logic of fictional worlds — games, animated films, tabletop RPGs, and original fantasy settings.

Music as a Worldbuilding Tool

Every world has a sound before it has a map. The way music treats a setting — the instruments it chooses, the themes it builds, the silences it leaves — shapes how that world feels to the people inside it. Composing for a fictional world means making decisions that become part of the world’s identity: this culture sounds like strings and low brass; this environment feels cold and synthetic; this character’s theme starts uncertain and earns its resolution.

The projects below are cases where that process happened in collaboration — a writer, game master, filmmaker, or developer brought me a world, and I composed music for it. Each one is a different approach to the same problem.

Browse the full album catalog or get in touch about a custom commission if you have a world that needs a sound.

Case studies in worldbuilding

Featured projects.

Worlds I've helped find their sound — across film, games, and original settings. Each one a different approach to the same question: how does music tell a story before words do?

01 · Film · with David Armsby

Dinosauria

Two films, two completely different approaches — a score that travels through a century of film history for Terrible Lizards, and a live-musician cello concerto for Hunted by Moonlight.

Read the case study →
02 · Video game · Lena Nguyen

Shepherds of Haven

Character themes, faction identities, and over 40 minutes of orchestral music for a dark fantasy visual novel — how every instrument choice maps to the world's logic.

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03 · Film · with David Armsby

Sauria

A prehistoric world. From the raw, ancient sounds of Blood for Blood to the minimalist solitude of Winter Weathered — finding the minimum indispensable in a score where silence does as much work as the music.

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04 · Original setting

The World of Adoan

Ivan's own worldbuilding project — a fantasy setting built through music. The album introduces the cultures, places, and emotional texture of a world developed from the ground up through composition.

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05 · Sci-fi setting

Galactic Chronicles

A sci-fi worldbuilding soundtrack for an original universe. A behind-the-scenes look at how musical decisions shape the identity of a setting that starts with no existing visual reference.

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06 · TTRPG · Michael Ghelfi Studios

Rise of the Runelords

14 distinct themes for virtues and sins — how I scored the classic Rise of the Runelords adventure path for Michael Ghelfi Studios, building a leitmotif system from the narrative logic of the world.

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07 · TTRPG · Dream Realm Storytellers

Svilland

Scoring a Norse mythology, not a scene — tagelharpa, frame drums, and deliberate restraint for a gritty, low-fantasy 5E setting. How instrument choice does the worldbuilding.

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08 · TTRPG · Dream Realm Storytellers

Bloodpunk

Two cities, two sound worlds — a Victorian, blood-fuelled dystopia scored with a leitmotif system and one string palette pulled into jazz refinement and vampiric dread.

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09 · Your turn

Your world.

Working on a setting that needs a sound? Custom commissions are open for tabletop RPG campaigns, games, films, and other creative worlds.

Get in touch →
Mentoring

Learn music worldbuilding.

I work one-on-one with a small number of composers who want to write music shaped by a world's logic — character themes, leitmotif architecture, cultural instrumentation, and collaborating with writers and developers. It starts with a short call to see if we're a fit.

Start with a fit call

Choose your path

Every world enters through
a different gate.

Whether you need a track tonight, the whole library, ongoing releases, or a score written around your story — start with the path that fits.

Not sure which gate? Tell me about your world and I'll point you to the right one.